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AI Insights · Timothy · October 2021

Top 5 Platformer Games Performance in the Middle East Q3 2021

Discover the performance trends of the top 5 platformer games in the Middle East during Q3 2021, including downloads, revenue, and active users.

Top 5 Platformer Games Performance in the Middle East Q3 2021

The third quarter of 2021 saw notable trends in the performance of the top 5 platformer games in the Middle East on a unified platform. Below, we delve into the key metrics for each app, including downloads, revenue, and active users.

Count Masters: Crowd Runner 3D from Freeplay LLC experienced a declining trend in weekly downloads, starting from approximately 214K in late June and ending at around 78K by the end of September. Despite this, weekly revenue exhibited an upward trajectory, peaking at about $318 in the week of September 20. Active users also saw a gradual decrease, dropping from 530K in late June to 320K by the end of September.

Subway Surfers by Sybo Games ApS maintained a relatively stable download rate throughout the quarter, with weekly downloads fluctuating between 103K and 142K. The game’s weekly revenue peaked at $8.3K in early August before settling at around $5.8K by the end of September. Active users showed a slight decline, from approximately 1.78M in late June to 1.54M by the end of September.

Hair Challenge from Rollic Games saw a significant drop in weekly downloads from 188K in late June to around 97K by the end of September. Revenue also remained relatively low, peaking at $68 in late August. However, the game managed to maintain a consistent number of active users, starting at 742K in late June and ending at 543K by the end of September.

Ball Run 2048 by KAYAC Inc. had a stable download rate, with weekly downloads ranging from 56K to 86K. Active users for the game increased steadily, starting at 300K in late June and reaching around 404K by the end of September.

Destiny Run by Voodoo showed impressive growth in weekly downloads, peaking at 288K in early September before declining to 127K by the end of the month. The game’s active users followed a similar pattern, starting at 1.3K in early August and reaching a high of 463K in mid-September, before settling at around 310K by the end of the quarter.

These insights are based on data from Sensor Tower. For more in-depth analysis and trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021